Fills a graphics area with a specified color or pattern. PAINT [STEP] (x!,y!)[,[{color% | tile$}] [,[bordercolor%] [,background$]]] - STEP Specifies that coordinates are relative to the current graphics cursor position. - (x!,y!) The screen coordinates where painting begins. - color% A color attribute that sets the fill color. - tile$ A fill pattern that is 8 bits wide and up to 64 bytes long, defined as follows: tile$ = CHR$(arg1) + CHR$(arg2) + ... + CHR$(argn%) The arguments to CHR$ are numbers between 0 and 255. Each CHR$(argn%) defines a 1-byte, 8-pixel slice of the pattern based on the binary form of the number. - bordercolor% A color attribute that specifies the color of the filled area's border. PAINT stops filling an area when it encounters a border of the specified color. - background$ A 1-byte, 8-pixel background tile slice. Specifying a background tile slice allows you to paint over an area that has already been painted. - The available color attributes depend on your graphics adapter and the screen mode set by the most recent SCREEN statement. Example: 'This example requires a color graphics adapter. SCREEN 1 CIRCLE (106, 100), 75, 1 LINE (138, 35)-(288, 165), 1, B PAINT (160, 100), 2, 1 See Also